If you haven’t noticed, I started to transition all of my scenery from X-Plane.org to Caffeinated Aviator including four new Utah backcountry airports. The reason for this change is twofold. First and foremost, it is much easier to maintain all of my scenery and plugins in one place. Up until now, I have been posting updates to X-Plane.org, as well as this web site. I will, however, still update the scenery version on the Org to keep users abreast of changes. Second, some of the recent administrative changes, like the odd new scenery naming conventions, take autonomy away from scenery developers. Hosting my scenery on Caffeinated Aviator will allow me to maintain that autonomy.
Fellow scenery developers are probably aware of the recent release of WorldEditor 1.2 Beta 2. This release fixes crashes experienced when exporting airports with polygons that use bezier curves. This release was supposed to help scenery developers get rid of the backlog of unreleased scenery, but another showstopping bug was introduced. Any draped polygons with “Use Texture Map” checked will not show up in the airport. For the non-scenery developers out there, draped polygons are used to paint the ground with orthophotos, taxi signs, and other airport features. Once this bug is fixed, I will be able to finish some of the airports I have been working on (e.g. Reading Regional Airport).