Mac users rejoice! All of my plugins are now available on the three platforms supported by 32-bit and 64-bit X-Plane. Although XHatSwitch, a plugin that provides commands for eight-way hat switches, has been available for all platforms using PythonInterface, a compiled plugin is more reliable and requires less configuration. XHatSwitch 2.2 adds a compiled plugin for Mac users. Unless the SDK or the commands change, XHatSwitch should not require another update for a long time.
The biggest news relates to XGoFlight, which gives X-Plane users a way to use GoFlight modules with custom aircraft. XGoFlight 1.5 provides support across all three platforms, which means Mac users now have a way to use GoFlight modules with custom aircraft like the JRollon CRJ-200 and ddenn’s Challenger 300. In addition, due to some compiler settings, the 64-bit version of XGoFlight for Linux was over 3 MB in size. XGoFlight 1.5 reduces the plugin from over 3 MB to just over 700 KB, which is in line with the Mac version. Lastly, I made some minor changes to RP48 LED processing, which should provide a slight performance boost.
Please see XGoFlight and XHatSwitch documentation for installation, usage, and other details.
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It appears as though Christmas has come early this year! I was able to achieve Mac compatibility for the XRemoteFMC plugin much quicker than I originally anticipated. Mac support is available as of the 1.0 Beta 4 release. Although cursory testing has been carried out, this is the first Mac-compatible plugin from Caffeinated Aviator, so please don’t be alarmed if there are issues. Please report any problems so we can take a closer look.
On a related note, we will soon start compiling Mac plugins for XHatSwitch, XGoFlight, and XDualToFullThrottle, so please stay tuned for updates.
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Great news! XRemoteFMC 1.0 Beta 3, now available for download, adds support for latitude and longitude waypoints. With this release, the plugin supports all major functionality provided by X-Plane’s default FMC. After the beta release phase is complete, I will start evaluating new features. Please feel free to make suggestions during that time. Lastly, if you find any bugs or quirks, I’d love to hear about it.
After being out for a little over a week now, I have received tons of positive feedback. I also fielded a plethora of questions from Mac users asking about future support. I want to reassure everyone that I have it on the list for a future release. From the start, XRemoteFMC has supported the 32 and 64-bit builds of X-Plane on Windows, and in Beta 2, I added 32 and 64-bit support for Linux users. While I can’t provide a timeline, I am taking immediate steps to get an environment setup for compiling and testing Mac plugins. To stay abreast of any changes, I recommend using the “Follow this file” feature on X-Plane.org, which provides an email notification each time XRemoteFMC is updated.
EDIT: Mac support added to XRemoteFMC in 1.0 Beta 4 release
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