Tag Archives: performance

AMD performance issues addressed again

Ben over at Laminar Research has taken the time to address the AMD performance issue again.  Even though this doesn’t change much right now, I think this small amount of communication will turn down the heat a little.  Here’s what was posted:

Finally, one last note on ATI Windows performance – I know everyone is itchy for an update, but here’s the thing: we have NDAs with AMD, NVidia, Apple, and Intel.  Therefore when we get information from them, I can’t post it here.  So unfortunately whether a bug is not being looked at, being looked at, understood, being fixed, or already fixed and just waiting to make it into some kind of release, I have to say the same thing: very little.  I know that that’s frustrating, but I think we’re better off having close relationships with these companies and being able to solve these problems.  If there’s ever a chance to put a work-around in X-Plane, we do that.

So I can’t give you any new news on ATI Windows performance, and I am sorry about that.  I can only say that it is my top priority. [source]

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Ben Supnik addresses AMD performance on Windows

Ben took some time to address the ongoing performance issues with cloud rendering, cars, and fill rate on Windows systems.  If you have experienced related performance issues in X-Plane 10, I highly recommend reading this article.  It is the first article that draws out a path forward.  For example, it was discovered that parts of the OpenGL API are slower than expected on AMD hardware.

There are two related posts—one for the moderately technical user, and one for professionals.

 

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